week 12


This is the penultimate devlog in our series for Hands Off/Hands On. Most of week 12 was spent preparing the game for the testing session, running that session, and then evaluating feedback.

Some last minute changes before the testing session include:



A proper HUD! Font from here, and gun icons from here. Game icons is a fantastic little website for quickly getting UI art.


Enemy models ripped straight out of Quake II!


The Lightning and Laser gun models!

All that, as well as a number of miscellaneous bug fixes and changes to the game. Additionally, more work on the level was completed, but unfortunately it ended up being too big for the build and wasn't able to be used in the testing session. A temporary level was created in its stead.

Some of the additions to the map were vehicles and planes. Although it is not functional and the player can’t drive or fly, we simply added it to give a sense of industrial and warzone feeling where the vehicles are abandoned.

Particle system:

To bring the map alive, we added particle system. 

1.    Dust particles

2.    Fire particles

3.    Smoke particles

Each particle add up to create the atmosphere of the map and provide the player with the perfect scene for some shooting action.

Lighiting:

The time of the gameplay is night but we added some lighting. We added barrel fires, indoor office celling lights and candles.

   

Map Update:

After finishing the map and proceeding to upload the prototype, the game file exceeded the max limit of 500mb. We had to adjust the contents of the files and had to leave out the game map during testing session. 

Some of the adjustments made were deleting textures, materials, and prefabs. The major change would be removing the carpets in the office building (see image below). The carpet texture was made of high quality which took a lot of space. Removing the carpet removed the carpet materials and textures.

Before:

 

After:

 

Following that, we removed some of the assets that we were not using and freed some space to upload the game. 

Initial map had most of the parts covered with dust particles and smoke. During the testing session, we experienced some frame drops and lags which forced us to delete most of the particles. Now the particles are only seen some of the areas. 

Next week is our final devlog and we will be taking a look at all the player feedback and consolidating changes that need to be made.

Thanks for reading :)

Asset References:

https://poly.pizza/m/DIcib0mihf

https://poly.pizza/m/Nl8qWErOw2

https://www.models-resource.com/pc_computer/quake2/model/11898/

https://www.models-resource.com/pc_computer/quake2/model/11897/

https://assetstore.unity.com/packages/3d/vehicles/air/military-helicopter-ii-9472

https://assetstore.unity.com/packages/3d/environments/industrial/crashed-boeing-c-17-globemaster-iii-133633

https://assetstore.unity.com/packages/3d/vehicles/land/ambulance-70313

https://assetstore.unity.com/packages/3d/vehicles/land/m3a1-scout-car-53149

https://assetstore.unity.com/packages/3d/vehicles/land/basic-truck-14042

https://assetstore.unity.com/packages/3d/environments/fantasy/free-cartoon-halloween-pack-mobile-vr-45896

https://assetstore.unity.com/packages/3d/environments/grave-18-81974

https://assetstore.unity.com/packages/3d/environments/fantasy/mausoleum-128753

https://assetstore.unity.com/packages/3d/environments/industrial/rpg-fps-game-assets-for-pc-mobile-industrial-set-v2-0-86679

https://assetstore.unity.com/packages/3d/environments/roof-top-safe-house-195991

https://assetstore.unity.com/packages/3d/environments/sci-fi/free-sci-fi-office-pack-195067

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