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Devlog
Hands Off/ Hands On
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Devlog
Addendum
October 15, 2022
by
jofbob
This devlog will be updated to reference any new features/polish added between 14/10 and 16/10 (the small gap between devlog due date and prototype due date). Start menu completed Reserve ammo bar and...
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Week 13
October 14, 2022
by
jofbob
In this final devlog we begin to settle down after a busy few weeks of working on the game, and respond to the feedback we received in our testing sessions. Testing Response Testing was very successfu...
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Week 11
October 03, 2022
by
jofbob
This week we worked on implementing and refining a lot of core gun abilities to work more effectively and look better. A lot of gun behaviours for the different weapons were added, such as the lightni...
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week 12
October 01, 2022
by
jofbob
This is the penultimate devlog in our series for Hands Off/Hands On. Most of week 12 was spent preparing the game for the testing session, running that session, and then evaluating feedback. Some last...
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Week 10
September 26, 2022
by
jofbob
This week we worked on integrating all of the individual features together, as well as cleaning up enemy AI, and some other miscellaneous things. The wave manager was switched over to increment based...
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Week 9
September 19, 2022
by
jofbob
This week we've got shooting, enemies, and the first level prototype. Tyler was able to complete a major chunk of the shooting and gun mechanics this week. Shooting is done using hit scans, which is b...
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Week 8
September 12, 2022
by
jofbob
Hands Off/Hands On is a wave survival game. The player must survive the wave and after each wave, the difficulty will keep increasing. Each wave will increase the number of enemies and different type...
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