The basic level
For Big Sword I want a simple level design that serves as a backdrop for the combat with enemies. There will only be one level as the game is based around playing it over and over again.
I found some public assets on the Unity asset store that would work nicely to create a tiled map for my game, found here : https://assetstore.unity.com/packages/2d/environments/pixel-art-top-down-basic-1...
I really like the mellow feel of the art. I scaled down the tile sizes and built a basic map:
On each cardinal is an intended spawning pad for enemies, and in the center is a small cross to give the player a point of reference. The game will be a fixed camera that covers the entire map so it needs to look decent while looking at the entire thing. The spawning pads are also jutting out intentionally as it makes them stand out more. This may change as I'm not entirely happy with how the grass looks but for now it's pretty good as an arena for the players and enemies.
I also set up a timer to track the game time, it works by just decrementing from Delta time and then updating a text object as it goes. If it goes below or equal to 0 it will stop. I chucked it in the top right of the map. The font used is upheaval, which I plan to use for all UI. https://www.dafont.com/upheaval.font
Next I'll be covering enemies and basic AI.
Big Sword
Status | In development |
Author | jofbob |
More posts
- Finished Game ProjectMay 30, 2021
- Melee combatMay 30, 2021
- UI & sound stuffMay 30, 2021
- The player & the swordMay 30, 2021
- Enemies & SpawningMay 30, 2021
- Game ConceptApr 15, 2021
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