View all by jofbob
jofbob
Follow jofbob
Follow
Following jofbob
Following
Add To Collection
Collection
Comments
Devlog
Big Sword
←
Return to Big Sword
Devlog
Finished Game Project
May 30, 2021
by
jofbob
How it turned out Big Sword did not come out exactly as I envisioned it, but I think it covered a lot of the core gameplay mechanics that I wanted to cover. It is still a top-down wave survival game,...
Continue reading
Melee combat
May 30, 2021
by
jofbob
Developing the combat and figuring out how to swing a sword with physics was definitely the most time-consuming part of Big Sword. It took me a while to land on what I thought was a good solution (not...
Continue reading
UI & sound stuff
May 30, 2021
by
jofbob
The UI for Big Sword is pretty simple, there will be a start menu with some basic settings (hopefully editable controls but no promises) and I also want to create a help page which acts as a mini tuto...
Continue reading
The player & the sword
May 30, 2021
by
jofbob
I always knew the hardest part of Big Sword would be figuring out how to do the sword combat and fulfilling the gimmick of making it grow, so lets look at my process of figuring that out. To start wit...
Continue reading
Enemies & Spawning
May 30, 2021
by
jofbob
For the enemies in Big Sword I want to have a few types but I intend to reuse the same sprite but recolored. The enemies will be different color depending on how much HP they have and how fast they mo...
Continue reading
The basic level
May 30, 2021
by
jofbob
For Big Sword I want a simple level design that serves as a backdrop for the combat with enemies. There will only be one level as the game is based around playing it over and over again. I found some...
Continue reading
Game Concept
April 15, 2021
by
jofbob
Overview Working Title Big Sword Concept Statement You play as a little guy with a big great sword, fighting through swarms of enemies in a top-down environment, the more enemies you kill the bigger y...
Continue reading